DMA & HDMA – Super Nintendo Entertainment System Features Pt. 07

This video is part 7 in a series about Super Nintendo Entertainment System features. This time we’ll learn how the processor communicates with external memories such as OAM, VRAM, and CGRAM. This will lead into Direct Memory Access, DMA, and eventually H-Blank DMA. Some of the devices the processor communicates with in addition to main […]

ULTIMATE ASSASSIN’S CREED 3 SONG [Music Video]

(man) Look at that guy’s hood. It’s so big! (Ian) Shut up! (warping sound) ♪ How many fools can I kill today? ♪ ♪ Too many to count ♪ ♪ Don’t get in my way ♪ ♪ I shoot a mofo in the throat with my bow ♪ ♪ Tomahawk chop is my death blow […]

Color Math – Super Nintendo Entertainment System Features Pt. 03b

In the main video about screen rendering, I just glossed over color math because its pretty complicated. But I figured it should probably be explained in more detail because there are so many options and settings involved with it. The five inputs to color math are the main and sub screen, the color window, the […]

Dynapoint GameStar: 1993 NES to PC Keyboard Adapter

Greetings and welcome to an LGR thing! And today’s thing requires just a little bit of context. So a couple months ago an LGR viewer named Daniel came across this little box and couldn’t find much information about it, but was intrigued since it seemed to have both an NES controller and an AT-style keyboard […]