Visteon Dockable Entertainment Featuring Game Boy Advance / MY LIFE IN GAMING

from its release in 1989 the game boy stormed the Market became the portable Gaming unit to have No longer where you can find your living room if you want to enjoy some good old Nintendo Gaming as the years went on the game boy named would persevere, and we see the hardware upgraded and […]

Controllers – Super Nintendo Entertainment System Features Pt. 08

This video is part 8 in a series about Super Nintendo Entertainment System features. First we’ll look at the controller interface the SNES provides, and look at what it expects from any input devices plugged into it. Then, four examples of input devices will be examined: the normal Joypad, the SNES Mouse, the Multitap, and […]

NinPlay-Doh Entertainment System

THIS. IS. EXCITING. THIS IS EXCITEBIKE- NINPLAYDOH Entertainment System. Your parents help you hook it up. You’ve got the heart and bladder of an 80 year old. Your vital organs are ready to give up… What the F°°K?! – Stars. Mushrooms. Power-ups. It’s abuse! – Can’t you help me, Doc? Drugs. I can give you […]

DMA & HDMA – Super Nintendo Entertainment System Features Pt. 07

This video is part 7 in a series about Super Nintendo Entertainment System features. This time we’ll learn how the processor communicates with external memories such as OAM, VRAM, and CGRAM. This will lead into Direct Memory Access, DMA, and eventually H-Blank DMA. Some of the devices the processor communicates with in addition to main […]

SNES Background Mode 7 – Super Nintendo Entertainment System Features Pt. 05

This video is part 5 in a series about Super Nintendo Entertainment System features. You hear about it all the time–this one’s all about background mode 7 and what it is capable of. Background mode 7 is unique and different from any of the other 7 backgrounds modes, both in functionality and mechanically. In part […]

Color Math – Super Nintendo Entertainment System Features Pt. 03b

In the main video about screen rendering, I just glossed over color math because its pretty complicated. But I figured it should probably be explained in more detail because there are so many options and settings involved with it. The five inputs to color math are the main and sub screen, the color window, the […]