DMA & HDMA – Super Nintendo Entertainment System Features Pt. 07

This video is part 7 in a series about Super Nintendo Entertainment System features. This time we’ll learn how the processor communicates with external memories such as OAM, VRAM, and CGRAM. This will lead into Direct Memory Access, DMA, and eventually H-Blank DMA. Some of the devices the processor communicates with in addition to main […]

Plunger Trick Shots | Dude Perfect

We’re Dude Perfect, welcome to plunger trick shots. Dude Perfect. This is The Swinging Sticker. Yes! We love plungers! Let’s go! Yeah, baby! Let’s go, baby! Whoo! You guys ever seen a Five Plunge Sticker? No, I’m kidding. It’s one at a time. It’s going to be one at a time, but it’s still going […]

Backgrounds & Rendering – Super Nintendo Entertainment System Features Pt. 03

This video is part 3 in a series about Super Nintendo Entertainment System features. Here, we’ll figure out what backgrounds are, how tile maps work, and what specifically a character is. Backgrounds are almost everything that objects aren’t. With the exception of some external chip effects like SuperFX and DSP-1, if anything on the screen […]

SNES Background Mode 7 – Super Nintendo Entertainment System Features Pt. 05

This video is part 5 in a series about Super Nintendo Entertainment System features. You hear about it all the time–this one’s all about background mode 7 and what it is capable of. Background mode 7 is unique and different from any of the other 7 backgrounds modes, both in functionality and mechanically. In part […]

SNES Background Modes 0-6 – Super Nintendo Entertainment System Features Pt. 04

This video is part 4 in a series about Super Nintendo Entertainment System Features. This time, we’ll introduce background modes, and discuss the various features of modes 0 through 6. The background mode determines how many background layers are available to use at once, as well as what bit-depth the graphics are in, and which […]

Dani Dyer’s 💖🏝 cringy prank on unsuspecting fan! – BBC

It is now time to find out who will be tonight’s Unexpected Star Of The Show! This is 17-year-old Yasmin. Oh, yeah. She is a student, she lives with her parents in the Wirral. Tonight, she is in London for a family weekend away and thinks that her mum is taking her just for a […]

Background Modes – Higher Resolutions – Super Nintendo Entertainment System Features Pt. 04b

The term pixel becomes quite confusing when talking about different resolutions since the size of a pixel changes. This is why units of color are sometimes refered to as dots, and their size is inferred by the resolution. Under standard settings, the NTSC Super NES will output an image that is 256×224 pixels in size. […]

Objects – Super Nintendo Entertainment System Features Pt. 02

This video is part 2 in a series about Super Nintendo Entertainment System features. We’ll talk about what objects are, how Object Attribute Memory works, and everything else object related. First, a little bit of terminology needs cleared up. This is going to sound a little pedantic, but that’s because it is. What are these […]

Singing pilot pranked with fake plane simulator! ✈️ 😮 – BBC

It is time to find out who will be tonight’s Unexpected Star of the show! Oh. Very exciting tonight. This is Stuart. CHEERING AND APPLAUSE He is originally from Manchester. He now lives in London, and he is actually a pilot for British Airways. CHEERING Oh, he’s a very dashing pilot. He thinks he’s coming […]

Color Math – Super Nintendo Entertainment System Features Pt. 03b

In the main video about screen rendering, I just glossed over color math because its pretty complicated. But I figured it should probably be explained in more detail because there are so many options and settings involved with it. The five inputs to color math are the main and sub screen, the color window, the […]