DMA & HDMA – Super Nintendo Entertainment System Features Pt. 07

This video is part 7 in a series about Super Nintendo Entertainment System features. This time we’ll learn how the processor communicates with external memories such as OAM, VRAM, and CGRAM. This will lead into Direct Memory Access, DMA, and eventually H-Blank DMA. Some of the devices the processor communicates with in addition to main […]

This Panda Is Dancing – Time Well Spent

*Turn on Sound* Architects of our digital world Stop. Be better because we can be and we can see that these systems have been designed with intricacy so that companies can keep our attention indefinitely I don’t want to keep crushing these freaking candies I don’t want these alerts to completely command me I don’t […]

Color Math – Super Nintendo Entertainment System Features Pt. 03b

In the main video about screen rendering, I just glossed over color math because its pretty complicated. But I figured it should probably be explained in more detail because there are so many options and settings involved with it. The five inputs to color math are the main and sub screen, the color window, the […]